When you change the dynamic like that then you have to take other considerations to balance out over powered units. I think AOE4 will have infinite sources of coin allowing for late game units to be used at all times. So in AOE2 that same balance is caused not from pop space but simply ability to get coin. But that is because AOE2 economy is flawed, so people make the OP expensive gold units while they can but then it devolves into spamming basic units of wood and food. Only reasons that support a “they shall have” because?
![population limit age of empires 3 population limit age of empires 3](https://forums.ageofempires.com/uploads/default/optimized/3X/6/1/6187ccad2de05da7b24c83eb004016b2922ae256_2_1035x582.png)
You haven’t given one reason why you think it is not a good approach. It will have to look like flawless everywhere else… and I hope it is. I will be very reluctant to buy if they still do not add siege operators. That would have been way less fun… or units would have to be so scaled down as to not really stand out from each other as much losing that asymmetric balance. For a medieval game defenses should have much more impact.ĪOE3 is tons of fun, sorry you had some bad experiences but a dragoon costing 2 pop and a war wagon costing 3 made sense when the ecos will eventually get to hoarding res that would other wise just make a army of war wagons unstoppable. AOE3 just focused a little more emphasis on players fighting person to person, army to army more than army to city. So building caps have really all been part of the game.
![population limit age of empires 3 population limit age of empires 3](https://www.licente-jocuri.ro/image/cache/data/Age%20of%20Empires%20III/img2-1920x1080.jpg)
![population limit age of empires 3 population limit age of empires 3](https://cdn.ageofempires.com/aoe-forums/optimized/3X/7/2/727399ad3c152dffb026b5e9e35bd42b0bd7a037_2_943x750.jpeg)
AOE2 had the use of stone to cap castle and tower spamming. Think chess, the greatest strategy game, has very few pieces, and lots of movement restrictions. Limitations are good for a strategy game, the more rules and limitations the pieces of the game has the more careful and strategic one has to be with those resources.